Client is a renowned EdTech company that wanted to explore AI-enabled adaptive learning systems extensively and desired to integrate them into their virtual classroom.
Their main objectives were:
Identifying and selecting the right kind of AI-enabled learning intervention to address certain challenges.
Contribute to a better comprehension of learning systems, taking the child's learning style and emotions into account.
Use of the gamification approach for friendly learning engagement
Research experts conducted semi-structured interviews with CXO level executives, technology and innovation directors, related key executives from various EdTech organizations along with associated service providers, and system integrators.
Focusing on the following parameters:
Geographic Coverage: Europe-5 (France, Germany, Italy, Spain & UK), North America (US & Canada) and Asia Pacific (India, China, Japan, Singapore & Australia)
Following information areas were mapped out from secondary research and deep-dive analysis from paid and non-paid sources:
Comprehensive report with in-depth analysis was shared with the client. Key insights from the report assisted the client in identifying opportunity and concerned areas.
Highlighted key insights from the study:
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